名匠饰品锻造
饰品锻造为dlc季票第三个更新内容(简称dlc3)
解锁方式
锻造介绍
锻造
饰品锻造分为四种类别:
- 适合防卫者的手环
- 适合攻击者的戒指
- 适合治疗者的首饰
- 综合的头冠
每个类别的锻造材料相同
每个饰品都拥有副词条和主词条 (你能不能不要学暗黑)主词条与副词条在完成锻造时就已经确定(副词条的值也是确定的),所以不可在锻造后通过SL刷新属性值。
强化
饰品强化可以强化主词条的属性以及揭开副词条的属性值(未揭开前虽确定但无效),每种类别强化所需材料不同。
强化/锻造饰品所需材料列表
饰品类别 | 等级 | 所需金钱 | 材料 |
---|---|---|---|
手环 | 0 | 10000 | 未知物质x3 |
手环 | 1 | 5000 | 未知物质x1 |
手环 | 2 | 10000 | 未知物质x1,诺彭矿金x1 |
手环 | 3 | 15000 | 未知物质x1,诺彭矿金x2 |
手环 | 4 | 20000 | 始源碎片.圆x1,始源碎片.环x1 |
戒指 | 0 | 10000 | 未知物质x3 |
戒指 | 1 | 5000 | 未知物质x1 |
戒指 | 2 | 10000 | 未知物质x1,诺彭矿金x1 |
戒指 | 3 | 15000 | 未知物质x1,诺彭矿金x2 |
戒指 | 4 | 20000 | 始源碎片.三角x1,始源碎片.六角x1 |
首饰 | 0 | 10000 | 未知物质x3 |
首饰 | 1 | 5000 | 未知物质x1 |
首饰 | 2 | 10000 | 未知物质x1,诺彭矿金x1 |
首饰 | 3 | 15000 | 未知物质x1,诺彭矿金x2 |
首饰 | 4 | 20000 | 始源碎片.正方形x1,始源碎片.矩形x1 |
头冠 | 0 | 10000 | 未知物质x3 |
头冠 | 1 | 5000 | 未知物质x1 |
头冠 | 2 | 10000 | 未知物质x1,诺彭矿金x1 |
头冠 | 3 | 15000 | 未知物质x1,诺彭矿金x2 |
头冠 | 4 | 20000 | 始源碎片.棱形x1,诺彭矿金x3 |
Ps:由于大魔境水晶相较于计时挑战水晶换上述材料非常便宜,所以建议使用大魔境水晶锻造饰品避免浪费。
回收
在饰品强化或锻造后,若不满意可以进行回收。
回收返还的材料视强化等级而定,是浮动的,并有概率返还所有强化材料(最少返还未知物质x1)
Ps:由于存在可SL的操作,所以回收其实没有什么必要
主词条/副词条概率,属性值,效果列表
副词条列表
属性 | 效果最大值 | 效果最小值 | 手环概率 | 戒指概率 | 首饰概率 | 头冠概率 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|---|---|---|---|---|
最大HP | 525 | 250 | 25% | 12.5% | 18.75% | 14.29% | 237-498 | 225-472 | 212-446 | 200-420 |
面板攻击力 | 25 | 10 | 12.5% | 25% | 18.75% | 14.29% | 9-23 | 9-22 | 8-21 | 8-20 |
回复力 | 16 | 8 | 6.25% | 6.25% | 25% | 14.29% | 7-15 | 7-14 | 6-13 | 6-12 |
灵巧 | 16 | 8 | 12.5% | 18.75% | 12.5% | 14.29% | 7-15 | 7-14 | 6-13 | 6-12 |
敏捷 | 13 | 6 | 18.75% | 12.5% | 6.25% | 14.29% | 5-11 | 5-11 | 4-10 | 4-9 |
暴击率 | 8 | 4 | 6.25% | 18.75% | 12.5% | 14.29% | 3-7 | 3-6 | 2-5 | 2-4 |
格挡率 | 5 | 11 | 18.75% | 6.25% | 6.25% | 14.29% | 4-10 | 4-9 | 4-9 | 4-8 |
主词条列表
词条 | 0-4级效果增长 | 手环概率 | 戒指概率 | 首饰概率 | 头冠概率 |
---|---|---|---|---|---|
融合战技造成伤害提升 | 70/75/80/85/90% | 1.12% | 0.96% | 1.78% | 1.28% |
从背后攻击时,造成伤害提升 | 22/25/27/30/32% | 0.54% | 3.85% | 1.78% | 1.28% |
从侧面攻击时,造成伤害提升 | 22/25/27/30/32% | 0.54% | 3.85% | 1.78% | 1.28% |
当有同伴陷入无法战斗时,造成伤害提升 | 80/95/110/125/130% | 0.22% | 3.85% | 0.36% | 1.28% |
战斗开始30s内,造成伤害提升 | 45/50/55/60/65% | 0.22% | 0.96% | 0.36% | 1.28 |
从正面攻击时,造成伤害提升 | 22/25/27/30/32% | 2.25% | 1.93% | 0.85% | 1.28% |
攻击带有流血debuff的敌人时,造成伤害提升 | 50/75/80/85/90% | 0.54% | 1.93% | 0.85% | 1.28 |
流血debuff伤害提升 | 150/275/300/325/350% | 0.54% | 1.93% | 0.85% | 1.28% |
在室内时,造成伤害提升 | 40/42/45/47/50% | 1.12% | 0.96% | 1.78% | 1.28% |
在室外时,造成伤害提升 | 40/42/45/47/50% | 1.12% | 0.96% | 1.78% | 1.28% |
攻击锁定自身的敌人时,造成伤害提升 | 22/25/27/30/32% | 2.25% | 0 | 0 | 1.28% |
攻击等级比自身更高的敌人时,造成伤害提升 | 50/55/60/65/70% | 0.22% | 3.85% | 0.36% | 1.28% |
攻击带有灼热debuff的敌人时,造成伤害提升 | 50/75/80/85/90% | 0.54% | 1.93% | 0.85% | 1.28% |
灼热debuff造成伤害提升 | 150/275/300/325/350% | 0.54% | 1.93% | 0.85% | 1.28% |
攻击浮空状态的敌人造成伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
攻击倒地状态的敌人造成伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
攻击眩晕状态的敌人造成伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
自动攻击伤害提升 | 85/95/105/115/125% | 0 | 0.46% | 0 | 1.28% |
HP为最大HP90%以上时,造成伤害提升 | 32/35/37/40/42% | 0 | 2.89% | 0.85% | 1.28% |
HP为最大HP30%以时,造成伤害提升 | 32/35/37/40/42% | 2.25% | 0.96% | 0.85% | 1.28% |
每使一名敌方无法战斗时造成伤害提升(最高250%) | 50/55/60/65/70% | 0.54% | 2.89% | 0.85% | 1.28% |
造成伤害提升,受到伤害提升20% | 45/50/55/60/65% | 0 | 2.89% | 0.36% | 1.28% |
受到伤害降低,造成伤害降低50% | 22/25/27/30/32% | 3.37% | 0 | 3.55% | 1.28% |
造成伤害获得的仇恨量提升 | 20/25/30/35/40% | 0.04% | 0 | 0 | 0.2% |
根据当前生效的增益效果数量,造成伤害提升(最高600%) | 50/50/50/50/50% | 0 | 0 | 0 | 0.2% |
每秒伤害提升(最高60%) | 5/5/5/5/5% | 0 | 0.04% | 0 | 0.2% |
在水时,造成的伤害提提升 | 30/35/40/45/50% | 0 | 0 | 0 | 0.2% |
对陆栖生物的伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
对水栖生物的伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
对飞行生物的伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
对机械的伤害提高 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
猛击伤害提升 | 95/100/105/110/115% | 0.22% | 2.89% | 0.36% | 1.28% |
每有一个敌人造成伤害提升(最高200%) | 15/17/20/22/25% | 0.54% | 2.89% | 0.85% | 1.28% |
使用战技时,受到的伤害降低 | 17/20/22/25/27% | 3.37% | 0 | 0 | |
攻击命中时降低敌方[]物理防御并造成伤害,仅在攻击时生效 | 22/25/27/30/32% | 0.54% | 1.93% | 0.85% | 1.28% |
攻击命中时降低敌方[]以太防御并造成伤害,仅在攻击时生效 | 22/25/27/30/32% | 0.54% | 1.93% | 0.85% | 1.28% |
HP最大值提升 | 27/30/32/35/37% | 4.49% | 0.46% | 1.78% | 1.28% |
面板攻击力提升 | 27/30/32/35/37% | 0.54% | 3.85% | 0.85% | 1.28% |
回复力提升 | 27/30/32/35/37% | 0 | 0 | 7.1% | 1.28% |
灵巧提升 | 27/30/32/35/37% | 0.54% | 0.96% | 0.85% | 1.28% |
暴击率提升 | 35/40/45/50/55% | 0.22% | 3.85% | 0.36% | 1.28% |
物理防御提升 | 15/17/20/22/25% | 4.49% | 0 | 0 | 1.28% |
以太防御提升 | 15/17/20/22/25% | 4.49% | 0 | 0 | 1.28% |
格挡率提升 | 15/17/20/22/25% | 4.49% | 0 | 0 | 1.28% |
物理防御力增加 | 9/10/11/12/13% | 4.49% | 0.46% | 0.36% | 1.28% |
以太防御力增加 | 9/10/11/12/13% | 4.49% | 0.46% | 0.36% | 1.28% |
HP低于30%时,回避率提升 | 20/22/25/27/30% | 3.37 % | 0.19% | 0.36% | 1.28% |
移动时,回避率提升 | 15/17/20/22/25% | 3.37% | 0.19% | 0.36% | 1.28% |
止步或自动攻击时,回避率提升 | 15/17/20/22/25% | 3.37% | 0.19% | 0.36% | 1.28% |
使用战技时,回避率提升 | 15/17/20/22/25% | 3.37% | 0.19% | 0.36% | 1.28% |
夜晚命中率提升 | 45/50/55/60/65% | 0.54% | 0.46% | 0.85% | 1.28% |
白天命中率提升 | 45/50/55/60/65% | 0.54% | 0.46% | 0.85% | 1.28% |
每当地方回避一次自身攻击时,命中率提高(最高50%) | 3.5/4/4.5/5/5.5% | 0.54% | 1.93% | 0.85% | 1.28% |
自动攻击仇恨值减少 | 35/40/45/50/55% | 0 | 0.46% | 1.78% | 1.28% |
自动攻击仇恨值增加 | 25/30/35/40/45% | 2.25% | 0 | 0 | 1.28% |
随时间仇恨值减少 | 85/100/115/130/145% | 0 | 1.93% | 3.55% | 1.28% |
每秒增加1仇恨值 | 1/1/1/1/1 | 3.37% | 0 | 0 | 1.28% |
治疗仇恨降低 | 25/30/35/40/45% | 0 | 0 | 7.1% | 1.28% |
无法战斗时,不清空仇恨,保留 | 45/50/55/60/65% | 2.25% | 0 | 0 | 1.28% |
成为敌方目标时,仇恨值减少量提升 | 45/50/55/60/65% | 0 | 0.96% | 5.33% | 1.28% |
回避攻击时,获得仇恨值 | 6/6/6/6/6 | 2.25% | 0 | 0 | 1.28% |
自动攻击命中时,自身仇恨降低 | 5.5/6/6.5/7/7.5% | 0 | 0.19% | 0.36% | 0.43% |
当同伴无法战时,自身仇恨降低 | 60/70/80/90/100% | 0 | 0.04% | 0.07% | 0.2% |
敌方破防抗性减少 | 23/24/25/26/27% | 0.04% | 0.04% | 0.07% | 0.2% |
爆裂平复敌人愤怒的时间延长 | 95/100/105/110/115% | 0.54% | 1.93% | 3.55% | 1.28% |
破防时间延长 | 20/22/25/27/30% | 1.12% | 0.96% | 1.78% | 1.28% |
倒地时间延长 | 20/22/25/27/30% | 1.12% | 0.96% | 1.78% | 1.28% |
浮空时间延长 | 20/22/25/27/30% | 1.12% | 0.96% | 1.78% | 1.28% |
眩晕时间延长 | 20/22/25/27/30% | 1.12% | 0.96% | 1.78% | 1.28% |
取消成功的判定时间延长 | 45/50/55/60/65% | 1.12% | 0.96% | 1.78% | 1.28% |
当HP小于30%时,格挡率提升 | 35/37/40/42/45% | 3.37% | 0 | 0 | 1.28% |
治疗战技恢复量提升 | 17/18/20/22/25% | 0 | 0 | 7.1 | 1.28 |
无法战斗时100%概率幸存,以1点生命值5秒无敌(1场战斗仅生效一次) | 1/1/1/1/1 | 0.04% | 0 | 0 | 0.2% |
发生暴击时,连锁计量表增加 | 4/4/4/4/4 | 0.54% | 0.96% | 0.85% | 1.28% |
使用战技时,连锁计量表增加 | 5/5/5/5/5 | 1.12% | 0.96% | 1.78% | 1.28% |
即使攻击被格挡,也不会陷入弹开状态 | 0/0/0/0/0 | 0.04% | 0.04% | 0.07% | 0.2% |
通过取消使用的战技 无法被回避与格挡※敌人战技效果优先 | 0/0/0/0/0 | 0.04% | 0.04% | 0.07% | 0.2% |
受到buff时,恢复HP | 4.5/5/5.5/6/6.5% | 2.25% | 1.93% | 3.55% | 1.28% |
自动攻击命中时,[]的概率不会打断睡眠 | 90/91/92/93/94% | 0.54% | 0.46% | 0.85% | 1.28% |
战技命中时,[]的概率不会打断睡眠 | 90/91/92/93/94% | 0.54% | 0.46% | 0.85% | 1.28% |
非防御者成为目标时,填充速度提升 | 35/40/45/50/55% | 1.12% | 0.96% | 3.55% | 1.28% |
治疗者以外的角色也可以救援 | 0/0/0/0/0 | 0 | 0 | 0 | 0.09% |
当同伴濒死时,回复战技的填充速度提升 | 22/25/27/30/32% | 0 | 0 | 0.85% | 0.43% |
每有一个同伴无法战斗时,救人速度增加(最高200%) | 50/50/50/50/50% | 0 | 0 | 0.85% | 0.43% |
格挡时,随机战技填充恢复 | 8/8.5/9/9.5/10% | 0.04% | 0 | 0 | 0.2% |
范围战技范围增加 | 30/35/40/45/50% | 0.04% | 0.04% | 0.07% | 0.2% |
在水中时,填充速度提升 | 15/17/20/22/25% | 0.04% | 0.04% | 0.07% | 0.2% |
使用战技时,[]概率不消耗填充量 | 6/7/8/9/10% | 0.04% | 0.04% | 0.07% | 0.2% |
灵衔连结等级提升速度加快 | 45/50/55/60/65% | 1.12% | 0.96% | 1.78% | 1.28% |
当救助同伴时,自身战技填充量恢复 | 80/85/90/95/100% | 0 | 0 | 3.55% | 1.28% |
连锁攻击攻击开始时TP增加 | 6/7/8/9/10 | 0.04% | 0.04% | 0.07% | 0.2% |
debuff成功率增加 | 11/12/13/14/15% | 0 | 0 | 0 | 0.2% |
有[]概率反弹敌人攻击 | 6/7/8/9/10% | 0.04% | 0 | 0 | 0.2% |
敌人无法战斗时,队伍的HP回复 | 40/45/50/55/60% | 0.04% | 0.04% | 0.07% | 0.2% |
有[]概率无视敌人防御力 | 10/12/15/17/20% | 0 | 0.04% | 0 | 0.2% |
敌人无法战斗时,队伍的战技填充量回复 | 55/60/65/70/75% | 0.04% | 0.04% | 0.07% | 0.2% |
每一个与自身战斗类别相同的同伴自身自动攻击出手速度提升(最高250%) | 50/50/50/50/50% | 0 | 0 | 0 | 0.2% |